EXPLORE THE CITY

SOLVE THE MYSTERY

BECOME THE OVERSEER

AND CHOOSE YOUR WAY OF SEEING

PARASIGHT

INSIGHT

HINDSIGHT

FORESIGHT

Give up the Ghost is developed by the EITHER/OR Collective, a group of seven barely-twentysomethings who should be at the club. Instead we’ve chosen to spend every waking hour making art -- and we can’t wait to share what we’ve made with you.

LEAVE US A MESSAGE!

WORK WITH US!

We are Either/Or Collective, a fully independent game studio located in Vancouver, BC. Our studio ethos is built on genuine love and passion for artistically-driven video games. We’re currently developing Give up the Ghost, an atmospheric mystery RPG set in a strange city at the center of the world.

We've successfully run a Kickstarter campaign for the project, and have built up a small but enthusiastic community surrounding our work! We are a skeleton crew of seven: a writer, an artist, an animator, two programmers, a composer and a sound designer. We are now working as hard as we can to breathe life into the city Forde!

There are currently no openings at our studio.
Thank you for your interest!

PRESS KIT

FACT SHEET

Developer: Either/Or Collective
Based in Vancouver, BC
Genre: Adventure RPG; Point and Click; Narrative-focusedPlatform: Windows, MacOS


THE GAME

Give up the Ghost is a point-and-click roleplaying game set in FORDE, a tortured city in the middle of the plains. Play as the OVERSEER, a one-eyed wanderer tasked to solve the mystery of a deadly fire.
Through the use of various otherworldly EYES, you’ll peel back the layers of the city and unveil the secret at its heart.


THE MAKERS

Give up the Ghost is developed by the EITHER/OR Collective, a group of seven barely-twentysomethings who should be at the club. Instead we’ve chosen to spend every waking hour making art -- and we can’t wait to share what we’ve made with you.

ELIJAH BISCOE
Writer & Narrative Designer
@wretched

MINH-ANH HOÀNG
Artist & Programmer
@spookthirsty

CALLAN McGILL
Animator
callanmcgill.com

JAMES-LACHLAN McCALLUM
Programmer
@cruddish

MUNRO McLEAN
Programmer
@lurid

MICK LYNCH
Composer
micklynchmusic.com

WILL COHN
Sound Designer

SONGS WE LOVE

Songs listened to so much we ought to credit them.

SILVER - PIXIES

“In this land of strangers
There are dangers
There are sorrows”

GREEN GRASS - TOM WAITS

“Now there's a bubble of me
And it's floating in thee
Stand in the shade of me
Things are now made of me”

ONE OF MY KIND - CONOR OBERST AND THE MYSTIC VALLEY BAND

“I can't live in this city
But I'll probably die here
Maybe that's how you feel
Like a poisoned cornfield”

CINDER AND SMOKE DEMO - IRON & WINE

“Give me your hand
And take what you will tonight
I'll give it as fast
And high as the flame will rise”

A FOND FAREWELL - ELLIOTT SMITH

“I see you're leaving me
And taking up with the enemy
The cold comfort of the in-between
A little less than a human being”

THE RIFLE'S SPIRAL - THE SHINS

“And now I must have passage on the lines
To the veins from your heart
You’re not invisible, now
You just don’t exist”

GOUGE AWAY - PIXIES

“Chained to the pillars, a three-day party
I break the walls
And kill us all with holy fingers”

JUGGERNAUT - STAN HUBBS

“Got a point on the rim of a moving wheel
The time is good, the time is cruel
Judgement locks the door”

LUNGS - TOWNES VAN ZANDT

“Jesus was an only son
And love his only concept
Strangers cry in foreign tongues
And dirty up the doorstep”

A STAR CALLED SUN - Кино

“Above the city -- golden smoke
This city, for two-thousand years,
Lived beneath the light of
A star called sun…”

HOT FREAKS - GUIDED BY VOICES

“I walked into the house of miraculous recovery
And stood before king everything”

DON’T KNOW WHEN BUT A DAY IS GONNA COME - BRIGHT EYES

“I'll leave your town and I'll never look back.
No, I don't look back because the road is clear
and laid out ahead of me”

THE SEER'S TOWER - SUFJAN STEVENS

“In the tower above the earth
There is a view that reaches far
Where we see the universe
I see the fire, I see the end”

MIDDLEMAN - BRIGHT EYES

“The dead can hide beneath the ground
And the birds can always fly
But the rest of us do what we must
In constant compromise”

VISIONS - MO’KALAMITY

“We remain alone in the city
We all need human heat
We all need human heat”

ANYONE'S GHOST - THE NATIONAL

“You said it was not inside my heart, it was
This city should tear a kid apart, it does”

WHAT INSPIRED US

PLANESCAPE: TORMENT

Always thinking of Sigil. The Cage, the City of Doors. How spiritual it is. How soulful and true.
But also thinking about what didn’t work. What could be changed and improved upon.

PENTIMENT

Proof that this has been done before. Building on Pentiment’s gameplay style and narrative flow.

DISCO ELYSIUM

A deeply resonant and world-changing piece of art that must be understood.
But also a testament of what not to do if you want to remain intact at the end of the day.

DRAGON AGE II

Always thinking of Kirkwall, City of Chains. Thinking about Hawke, the stranger coming home.
Also thinking about all of its numerous flaws, mistakes, poorly articulated ideas… and how good it is despite them.

ANGELS IN AMERICA

A work of lyrical messianic poetry.
Role-playing games are very similar to plays.

OEDIPUS REX

“Raise up our city, save it and raise it up.”
Dirty blood and the cursed heartache of Thebes.
Also good to study the idea of the chorus.

AS I LAY DYING

Atmosphere and tragedy. Biblical levels of family dysfunction. Material texture of the world.

TRUE DETECTIVE (SEASON 1)

Coherent, mystical, unifying triumph. Sheer depth of place. Also tied to ever-present feelings about the fire and brimstone of the American south.

DAYS OF HEAVEN

How to frame the Wheatfields and capture the sky. Simplicity and elegance of its image.
Also -- Americana.

PHOTOGRAPHY OF DOROTHEA LANGE

Stark and ghostlike images of American alienation.

ARTWORK OF GUSTAVE DORÉ

How to wield tone and texture with black and white.

ARTWORK OF FRITZ SCHWIMBECK

Master of the Gothic atmosphere.

THE MYTH OF THE ETERNAL RETURN

Worldbuilding advice. Helpful in dissolving and reforming time and history.